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asset
stringclasses
6 values
source
stringclasses
6 values
root_format
stringclasses
2 values
package_mb
float32
2.3
219
reference
imagewidth (px)
256
256
three_0_174_status
stringclasses
1 value
three_0_174_load_s
float32
three_0_174_memory_mb
int32
three_0_174_data_mb
float32
three_0_174_triangles
int32
three_0_174
imagewidth (px)
three_0_186_status
stringclasses
3 values
three_0_186_load_s
float32
0.15
1.31
⌀
three_0_186_memory_mb
int32
232
279
⌀
three_0_186_data_mb
float32
0
10.8
⌀
three_0_186_triangles
int32
0
134k
⌀
three_0_186
imagewidth (px)
256
256
⌀
three_0_186_crawler_status
stringclasses
3 values
three_0_186_crawler_load_s
float32
0.15
1.31
⌀
three_0_186_crawler_memory_mb
int32
232
378
⌀
three_0_186_crawler_data_mb
float32
0
10.8
⌀
three_0_186_crawler_triangles
int32
0
134k
⌀
three_0_186_crawler
imagewidth (px)
256
256
⌀
needle_status
stringclasses
2 values
needle_load_s
float32
0.49
13.9
needle_memory_mb
int32
1.12k
4.94k
needle_data_mb
float32
0
218
needle_triangles
int32
0
612k
needle
imagewidth (px)
256
256
tinyusdz_status
stringclasses
3 values
tinyusdz_load_s
float32
1.11
1.34
⌀
tinyusdz_memory_mb
int32
292
446
⌀
tinyusdz_data_mb
float32
0
10.8
⌀
tinyusdz_triangles
int32
0
135k
⌀
tinyusdz
imagewidth (px)
256
256
⌀
cinevva_status
stringclasses
2 values
cinevva_load_s
float32
2.21
2.7
cinevva_memory_mb
int32
231
327
cinevva_data_mb
float32
0
23.7
cinevva_triangles
int32
0
134k
cinevva
imagewidth (px)
256
256
glb_status
stringclasses
1 value
glb_load_s
float32
1.16
1.2
glb_memory_mb
int32
231
265
glb_data_mb
float32
0
15.1
glb_triangles
int32
260
612k
glb
imagewidth (px)
256
256
LG laptop
https://huggingface.co/datasets/LGElectronics/simready-assets/tree/main/laptop_17z90ur
usdc (binary)
11
❌ zip error
null
null
null
null
Not supported with pagination yet
✅ renders
1.31
279
10.8
134,228
✅ renders
1.31
378
10.8
134,228
✅ renders
1.17
1,314
10.8
134,228
✅ renders
1.34
446
10.8
134,545
✅ renders
2.21
327
10.8
134,228
✅ renders
1.19
231
4.6
134,228
Robotiq 2F-85 gripper
https://huggingface.co/datasets/Robotiq-Official/simready-assets/tree/main/Robotiq_2F_85
usda (text)
5.1
❌ zip error
null
null
null
null
Not supported with pagination yet
⚠️ blank
0.15
232
0
0
✅ renders
1.17
248
4
74,108
✅ renders
1.19
1,259
4.1
85,986
⚠️ blank
1.11
342
0.1
0
⚠️ blank
2.7
241
4.9
0
✅ renders
1.17
231
2.8
85,986
Standard Bots Thor
https://huggingface.co/datasets/standardbots/simready-thor/tree/main/standardbots_thor
usdc (binary)
47.400002
❌ zip error
null
null
null
null
Not supported with pagination yet
⚠️ blank
0.15
232
0
0
⚠️ blank
0.15
232
0
0
✅ renders
1.23
1,568
45.900002
612,452
⚠️ blank
1.14
367
2.4
0
⚠️ blank
2.61
231
0
6
✅ renders
1.17
242
15.1
612,452
NVIDIA IV pole
https://huggingface.co/datasets/nvidia/simready-assets/tree/main/IV_pole_a01
usdc (binary)
218.899994
❌ zip error
null
null
null
null
Not supported with pagination yet
⚠️ blank
0.15
232
0
0
⚠️ blank
0.15
232
0
0
✅ renders
13.93
4,941
217.899994
458,714
❌ compose error
null
null
null
null
Not supported with pagination yet
⚠️ blank
2.67
290
23.700001
6
✅ renders
1.17
265
10.8
458,714
NVIDIA office chair
https://huggingface.co/datasets/nvidia/simready-assets/tree/main/chair_office_fabric_manager_a01
usdc (binary)
35.299999
❌ zip error
null
null
null
null
Not supported with pagination yet
⚠️ blank
0.15
232
0
0
⚠️ blank
0.15
232
0
0
✅ renders
2.07
1,801
33
91,432
❌ compose error
null
null
null
null
Not supported with pagination yet
⚠️ blank
2.67
231
4.8
6
✅ renders
1.2
231
2.3
91,432
imagine.io railing
https://huggingface.co/datasets/imagineio/PhysicalAI-SimReady-Assets/tree/main/assets/railings/railing_1
usdc (binary)
2.3
❌ zip error
null
null
null
null
Not supported with pagination yet
❌ crash
null
null
null
null
Not supported with pagination yet
❌ crash
null
null
null
null
Not supported with pagination yet
⚠️ blank
0.49
1,118
0
0
✅ renders
1.16
292
0
260
⚠️ blank
2.62
231
0
2
✅ renders
1.16
232
0
260

SimReady assets in browser USD viewers

Six real SimReady OpenUSD packages from the Hub, loaded in five browser USD libraries and a pre-converted GLB baseline. Each cell is what the library drew.

Asset Reference three.js 0.174 three.js 0.186 three.js 0.186 + crawler Needle tinyusdz cinevva usdjs GLB (pre-converted)
LG laptop
usdc · 11 MB

❌ zip error

✅ renders
1.3 s · 279 MB

✅ renders
1.3 s · 378 MB

✅ renders
1.2 s · 1.3 GB

✅ renders
1.3 s · 446 MB

✅ renders
2.2 s · 327 MB

✅ renders
1.2 s · 231 MB
Robotiq 2F-85 gripper
usda · 5 MB

❌ zip error

⚠️ blank

✅ renders
1.2 s · 248 MB

✅ renders
1.2 s · 1.2 GB

⚠️ blank

⚠️ blank

✅ renders
1.2 s · 231 MB
Standard Bots Thor
usdc · 47 MB

❌ zip error

⚠️ blank

⚠️ blank

✅ renders
1.2 s · 1.5 GB

⚠️ blank

⚠️ blank

✅ renders
1.2 s · 242 MB
NVIDIA IV pole
usdc · 219 MB

❌ zip error

⚠️ blank

⚠️ blank

✅ renders
13.9 s · 4.8 GB

❌ compose error

⚠️ blank

✅ renders
1.2 s · 265 MB
NVIDIA office chair
usdc · 35 MB

❌ zip error

⚠️ blank

⚠️ blank

✅ renders
2.1 s · 1.8 GB

❌ compose error

⚠️ blank

✅ renders
1.2 s · 231 MB
imagine.io railing
usdc · 2 MB

❌ zip error

❌ crash

❌ crash

⚠️ blank

✅ renders
1.2 s · 292 MB

⚠️ blank

✅ renders
1.2 s · 232 MB

Why they fail

  • three.js 0.174: USDZLoader only reads zipped .usdz, so every loose .usd / .usda fails with invalid zip data.
  • three.js 0.186: USDLoader reads binary USDC but only composes layers already in memory. It never fetches referenced files, so multi-file packages render empty. A crawler that prefetches referenced layers fixes Robotiq; NVIDIA's payload chain and Thor stay empty. The railing crashes, likely on its !invert!xformOp:translate:pivot op.
  • Needle: Pixar's OpenUSD compiled to WASM, and the only library that composes the multi-file packages. It needs COOP/COEP headers (threaded build), grows to ~750 MB of WASM memory before loading anything, and its materials translate inconsistently. The railing binds only MDL materials and renders nothing (likely cause). PolyForm Noncommercial license.
  • tinyusdz: renders single-file assets; fails with Failed to compose references on NVIDIA's payload chains and renders Robotiq and Thor empty.
  • cinevva usdjs: renders the self-contained laptop; composes the multi-file packages into 2–6 triangle scenes.
  • GLB: converted offline with OpenUSD (usd-core) and loaded with three.js GLTFLoader. Renders everything.

Under each rendered cell: time to first frame and peak browser-process memory. Headless Chromium, median of 3 cold loads, files served locally, software rendering (SwiftShader), so treat time and memory as relative, not absolute. Per-cell data size and triangle counts are in the dataset viewer.

Files

Path Contents
data/ The table above as parquet (renders + status per library)
renders/ Screenshots and reference thumbnails
assets/ The CC-BY-4.0 source packages, unchanged

The railing comes from imagineio/PhysicalAI-SimReady-Assets under CC-BY-NC-4.0, so only its renders are included. All other packages are CC-BY-4.0 from nvidia/simready-assets, LGElectronics/simready-assets, Robotiq-Official/simready-assets and standardbots/simready-thor.

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